MASTER
 
 

Tipsy McFly's UNO Tournament

By Tipsy McSways (other events)

Monday, December 5 2022 2:00 PM 4:00 PM EDT
 
ABOUT ABOUT

Event is FREE to attend, but it's $10 to play. Winner takes all!!! (minus ticketleap fees).

Tournament Rules

Read All Tournament Rules: They’re probably different from how you’ve played before. Ask any questions before gameplay begins.

No Signaling/Cheating: We want everyone to enjoy the event and be able to spectate the game. Any signaling from non-players to players will result in you being asked to leave the premises.

Keep Cards Visible: Cards must remain over the table and plainly visible to the dealer at all times. First offense will be a warning, and you will lose a turn for each additional offense.

No Discussing Cards: Do NOT share information that the entire table isn’t supposed to already know during gameplay. If you accidentally see another player’s card, keep it to yourself.

Skill-based Game: By participating in the Tipsy Uno Tournament, all players agree that Uno is a skill-based game.

Tournament Setup:
There will be 3 rounds of 3 groups played one game at a time (9 games).
The points are “winner takes all.” All remaining cards in the losers’ hands will be collected and scored as follows:
Number Cards = 10 points
Colored Action Cards (Reverse, Skip, Draw 2) = 20
Wild & Draw 4 cards = 40
If there is a group with one less player, the dealer will play, and his remaining cards will be added to the winners’ score. If the dealer plays, and runs out of cards, the game will continue until an actual competitor plays their last card.
After the 9 qualifying rounds, the top 5 players will receive new, blank score cards, and they will play 5 rounds of finals. The finalist with the highest score at the end of 5 rounds will be the winner of the tournament. If there is not a second or 3rd place winner (1 person wins 4 or 5 games), no prize will be awarded for that place.

Setup: Every player starts with seven cards, and they are dealt face down. The rest of the cards are placed in a Draw Pile face down. Next to the pile a space should be designated for a Discard Pile. The top card should be placed in the Discard Pile, and the game begins!

Game Play: The first player will be the player to the left of the dealer and gameplay will follow a clockwise direction. Every player views his/her cards and tries to match the card in the Discard Pile.

You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current color in play).

If the player has no matches or they choose not to play any of their cards even though they might have a match, they must draw a card from the Draw pile. If that card can be played, play it. Otherwise, keep the card, and the game moves on to the next person in turn. You can also play a Wild card, or a Wild Draw Four card on your turn.

Note: If the first card turned up from the Draw Pile (to form the Discard Pile) is an Action card, the Action from that card WILL NOT apply, but gameplay will begin with it. The exceptions are if a Wild or Wild Draw Four card is turned up, in which case a new card will be discarded on top of it.

At any time during the game, if the Draw Pile becomes depleted and no one has yet won the round, the dealer will take the Discard Pile, shuffle it, and turn it over to regenerate a new Draw Pile.

Take note that you can only put down one card at a time; you cannot stack two or more cards together on the same turn. For example, you cannot put down a Draw Two on top of another Draw Two, or Wild Draw Four during the same turn, or put down two Wild Draw Four cards together.

The game continues until a player has one card left. If a player is about to discard their 2nd to last card, they may yell “UNO!” before discarding the card. If they are caught not saying “Uno” while only holding one card by another player before the next player has taken their turn, that player must draw two new cards as a penalty. Announcing “Uno” needs to be repeated every time you are left with one card.

Once a player has no cards remaining, the game round is over, all players give their remaining cards to the winner, points are tallied, and added to the players’ score cards. 

Action Cards: Besides the number cards, there are several other cards that help mix up the game. These are called Action or Symbol cards.

Reverse – If going clockwise, switch to counterclockwise or vice versa. It can only be played on a card that matches by color, or on another Reverse card. If turned up at the beginning of play, the game continues clockwise as normal, and the first player (to the dealer’s left) may play a card of the same color or another reverse card.

Skip – When a player places this card, the next player has to skip their turn. It can only be played on a card that matches by color, or on another Skip card. If turned up at the beginning of play, the first player (to the dealer’s left) is NOT skipped and can play a card of the same color or another skip card.

Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn OR play a Draw Two or Wild Draw Four card and the next player will have to draw the combined amount or continue to stack draw cards onto the next player. It can only be played on a card that matches by color, or on another Draw Two. If turned up at the beginning of play, the first player (to the dealer’s left) does NOT Draw Two, and can play a card of the same color or another Draw Two card (next player will draw 2).

Wild – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available. If turned up at the beginning of play, another card will be turned over on top of it.

Wild Draw Four – This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the next player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead. Just like the Draw Two card, the Wild Draw Four card can be stacked to avoid drawing. A player may not play a Draw Two card on top of a Wild Draw Four. If turned up at the beginning of play, another card will be turned over on top of it.

Any new edition cards such as “Shuffle Hands” or “Custom Wild” cards will be removed from the deck before play begins.

Tipsy McSways

Mailing Address

1414 Newcastle St